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| Shockwave | 20-05-2009 09:22 | | Slams: 2115 | It works fine Tetra, thanks for your hard work yet again. It's great that we have the capability to do multiple platforms here now and search them all individually.
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| Stormbringer | 19-05-2009 23:03 | | Slams: 5896 | @Tetra: great job again! seems to work fine... That's quite useful especially when you look for the productions of a team on Amiga or C64... lots of Amiga teams were on C64 and vice versa..
http://www.retro-remakes.net |
| | Slams: ∞ | Ok, i've added platfrom filter. It all seems to be working ok, let me know if it does something it shouldnt 
I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant. |
| | Slams: ∞ | I'll try adding the platform filter today and over the next week I will try put some time into doing the resource page etc. I'll be able to put the odd hour or two here and there so hopefully i'll have something there within the week 
I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant. |
| Stormbringer | 19-05-2009 11:24 | | Slams: 5896 | @All: a few words about C64 remakes...
1) not all of the cracktros have a music... just keep in mind that, back in those dark ages, 3Kb of music out of a total of 64Kb of memory was a lot. Pretty much like a cracktro today with a 90Mb tune...
2) I will release a bunch of cracktros without sound first simply because I do not know which SID tune the original intro uses. My knowledge of the 6510 cpu is quite rusty and I haven't played with a system monitor on C64 for ages. So ripping the tunes is a bit out of scope for the moment.
In other words, if you know which SID is used for a specific C64 cracktro, please, please, let me know.
Janer helped me a lot with the ESI ones.. so big thanks to him!
3) Expect more Amiga and C64 releases in the very next hours..
http://www.retro-remakes.net |
| Stormbringer | 17-05-2009 22:13 | | Slams: 5896 | @Tetra: yet another request... hehe I think it will soon be time to add a "per platform" search feature.. more C64 releases on the way..
http://www.retro-remakes.net |
| Shockwave | 16-05-2009 14:39 | | Slams: 2115 | Efficient as ever Nice one Tetra.
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| | Slams: 418 | cool |
| | Slams: ∞ | @Tetra: is there a way to add a page with all the latest comments ?
I think 15 is too little and someone can loose an interesting comment about a remake. |
Added a link '(view more)' next to the title "Latest X comments" that shows the latest 60 comments 
I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant. |
| | Slams: 2652 | really cool!!! just listen to the perfect tune of the game ZYNAPS there.. wonderful 
dAWN creations |
| Shockwave | 14-05-2009 08:38 | | Slams: 2115 | Wow, nice find Dr.Death 
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| Dr.Death / Dawn | 14-05-2009 00:30 | | Slams: 703 | My god guys you need to have a look at this
http://www.dreamfabric.com/c64/ |
| | Slams: 418 | @Tetra: is there a way to add a page with all the latest comments ?
I think 15 is too little and someone can loose an interesting comment about a remake.
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| | Slams: 418 | That's nice initiative and great addition to this site.
And please don't forget to add a section for those libraries made specially for Retro-Remakes |
| Stormbringer | 08-05-2009 07:19 | | Slams: 5896 | @All: a few words regarding my source code before I get an avalanche of messages...
1) the remakes were written in ANSI C. Please do not expect me to teach you C programming, unfortunately I do not have time for this. So if your programming level is really basic, please consider registering on www.dbfinteractive.com. It's a great site to learn C and other languages. I will only help people understand my code.
2) I use OpenGL 1.1 only, no DirectX, etc. Do not ask me about how to port an effect to DirectX or anything else as my level of DirectX knowledge is very limited and there are better places to learn that (www.dbfinteractive.com again!!)
Also I do not use shaders, only a very very limited subset of functions of the very very basic OpenGL API. Don't worry..
3) For music replay, I use SC68 for Amiga specific music formats and uFMOD for replaying MOD/XM tunes. Again the source code and sample code is available on www.dbfinteractive.com (in the resources area). Get the stuff there and start playing with it..
4) I use exclusively MS Visual C++ 6.0 as an IDE and compiler. It's quite old, so start looking for it before telling me that my code does not compile with C# or .net IDEs and other MS marvels.
http://www.retro-remakes.net |
| Dr.Death / Dawn | 06-05-2009 23:32 | | Slams: 703 | A nice idea to have a different thread for the people like me how would be interested in the programing as i will need lots of help off you to start with m8!!
Sounds good about the music & fonts too we have something very similar on our site for fonts & graphics in seperate sections. |
| Stormbringer | 06-05-2009 20:11 | | Slams: 5896 | @Tetra: great to have your support (as always!) ... the only example I have as a reference is Flashtro.com. I once thought we could do it on WBFInteractive.com, but it does not seem to be the best place to do it. We need to have something more in context..
I've been thinking about the source/resource relationship also... It's difficult to have the same mechanism for both. By definition musics and graphics (essentially fonts) are stored in a common format. Sourcecode-wise, it's a different story. Different languages, coding styles, project structures, etc. Plus the people that asked me for the code source, generally want to see how it was done, learn stuff, etc. That implies comments/help through some sort of forum-like mechanism.
My suggestion is one interface for music and graphics. Obviously for the graphic resources, a preview is necessary. For the tunes, maybe just a folder per format? As far as I know among all the intros here, we all use either SC68 packed songs or MOD files... that's not too much.
For the source code, I'd suggest something very similar to the interface we already have for the remakes... people can comment, they can have the link to the source code, etc.
However, I would have a different thread for the source code than the one for commenting the remake. Not everyone here is into programming either..
http://www.retro-remakes.net |
| | Slams: ∞ | I definately like all the ideas put forward. Incorporating the smf board wouldnt be too much of a problem.
However at the same time making a resource / code / whatever wouldnt be too difficult either.
If we can come up with something more defined as to what exactly you want to be done then I would happily work on adding the ability to this site. Were definately overdue for an update, and the resource page has had a mention before. I would love to add the functionality without having to mess with smf (as much as I love the smf forum)I still stand by the fact that everything about this portal should be custom made and tuned to the nature of this site
Adding recources will be a simple task, as would adding code as a recource. The only thing I need to know is how people will be able to interact with that date in terms of viewing, searching and navigating through all the data. Also, who gets to add what and how if at all the resources will be linked to actual cracktros. As soo as we get all that defined I will get to wok on it 
I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant. |
| Shockwave | 05-05-2009 20:38 | | Slams: 2115 | Adding a SMF forum would be the easiest thing in the world to do mate, literally 10 mins to install it, making it functional with this site so that everyone could use the same logon with the SMF site is a whole other matter though.
Tetra will have the best idea of how to add source code, fonts and music downloads to the site and I would take a guess that it will probably be more practical to incorporate someting into this site framework.
If Tetra is busy at the moment I can code something in PHP that will do the job, I'd rather Tetra had a go at it though because the result would definately be more elegant than I could do.
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| Stormbringer | 04-05-2009 22:39 | | Slams: 5896 | @All: ok.. while we are talking about the source code.. I was wondering if somebody here feels like porting them to other platforms (well... I mean Linux and maybe Mac OSX). My code is pretty protable and all the window/screen initialization as well as the sound server are very isolated from the actual intro code/sound replay. I wouldn't say it's as easy as a copy/paste thing, but maybe not far from it..
http://www.retro-remakes.net | |
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